Hi everyone! Here is my submission for this year's Rookie Awards, which also happens to be my final degree project for the Game Artist education at Futuregames. For this project, I wanted to create a real-time game character inspired by feudal Japan, but with a fantasy twist to it; and while I didn't follow a specific concept for this project, I was primarily inspired by the character work done in the game Ghost of Tsushima by Sucker Punch. From a technical perspective, I wanted to delve into techniques that I hadn't had much of a chance to explore before, such as clothing creation in Marvelous Designer, the hair card workflow, and rendering in Unreal Engine, as well as generally improving my sculpting workflow. Thank you for checking it out!
For the design of the clothing, I went for a mix of more rough, tattered materials combined with some more ornate items like the prayer scrolls, to convey the idea that he's "borrowed" some of his outfit from unfortunate passers-by.
After I'd become slightly more comfortable using Unreal Engine's Movie Render Queue, I decided to film a quick flythrough to better show some of the details on Yusuke's body!